I geek out on people and design things that make their lives a little easier
Hi, I'm Kris. I'm a product designer who gets way too excited about understanding why people do what they do โ and then figuring out exactly what to design so they feel like it just gets them.
The Measurement Ops team was drowning in a tool that made zero sense. I asked "why do you do it that way?" a lot โ designed something that finally matched how they think.
Read case study โTherapists shouldn't have to hunt across 12 tabs for a resource. I designed something that felt like a deep breath. One place, everything you need.
Read case study โThis one's personal. A lot of people in the Asian community want help but don't know where to start. Helped design something actually made for them.
Read case study โI'm a product designer based in the Bay Area, 4+ years in. My favourite part of the job? The research phase โ talking to people, understanding what's actually going on for them.
Outside of Figma I'm probably somewhere in the Bay with Bunny, or noticing some weird UX decision in the wild and sending it to my friends who didn't ask.
I talk to actual humans before I touch Figma. What are they not saying out loud? That's the interesting stuff.
I find the patterns and the 'aha' moments. Then figure out what the actual problem is โ usually different from what was asked.
Low-fi first, always. I make things scrappy, put them in front of people, watch what happens, and iterate.
Getting it out there is how you really learn. Design doesn't stop when the handoff doc is done.
Bunny does not care about design feedback and honestly that's really grounding. Best coworker I've ever had.
Born and raised here. I love hiking and discovering new places โ always on the hunt for new food spots and desserts to try.
Making something tangible with your hands after staring at a screen all day is really satisfying.
It shouldn't be hard to find help when you need it. That's why I keep coming back to this space.
A work in progress, literally. I keep dropping stitches and starting over. The process is the point, right?
I ask a lot of questions. That's usually where the good design decisions come from.
Whether you've got a role, a project, or just want to talk design โ I'm genuinely happy to hear from you. No pressure, no pitch.