Available for new roles
🐈 Product Designer · Bay Area, CA

Kristine
Huynh

I geek out on people and design things that make their lives a little easier

Designing products that make essentialexperiences feel easier.
‍
From operational workflows to communityplatforms, I focus on creating intuitive systems that reduce friction andimprove access.

See my work ↓Say hi πŸ‘‹πŸ“„ Resume
Product DesignUX ResearchFigmaB2B & B2CPrototypingDesign SystemsMental Health TechUser InterviewsProduct DesignUX ResearchFigmaB2B & B2CPrototypingDesign SystemsMental Health TechUser Interviews
Person holding a red umbrella and making a peace sign next to a large Totoro statue in a forest-themed setting.
βœ¨πŸŽ¨πŸ’š
πŸ‘‹ Hey, I'm Kris

Honestly I just want people to feel seen.

I’m Kristine Huynh, a product designer focused on building clear, scalable systems for complex, real-world problems.

I design across operational tools, nonprofit platforms, and consumer-facing experiences, with a focus on simplifying information-heavy workflows and improving access to essential resources.
My work often sits at the intersection of systems thinking, accessibility, and human-centered design.

Across my projects, I’ve partnered with cross-functional teams, nonprofits, and small businesses to translate fragmented or complex environments into structured, usable product experiencesβ€”whether that means improving internal reporting workflows, centralizing mental health resources, or redesigning e-commerce experiences within platform constraints.I care most about designing products that are not just usable, but understandable: where information architecture, content clarity, and interaction design work together to reduce friction and support real decision-making.

Currently, I’m interested in product design roles where I can continue working on systems-level problems, especially in areas like operational tooling, accessibility, and mission-driven products.

Outside of Figma, I'm probably somewhere in the Bay with Bunny, or noticing some weird UX decision in the wild and sending it to my friends who didn't ask.

UX ResearchProduct DesignFigmaPrototypingDesign SystemsUser Testing
πŸ” How I work

My process is really just a lot of questions πŸ€”

01πŸ—£οΈ

Listen first

I talk to actual humans before I touch Figma. What are they not saying out loud? That's the interesting stuff.

02🧩

Make sense of it

I find the patterns and the 'aha' moments. Then determine the actual problem, which is usually different from what was asked.

03✏️

Design + test

Start with low-fidelity designs. I create rough drafts, present them to users, observe their feedback, and iterate.

04πŸš€

Ship & learn

Getting it out there is how you really learn. Design doesn't stop when the handoff doc is done.

✨ A little about me

Beyond the pixels 🎨

Cat person through and through

Bunny does not care about design feedback and honestly that's really grounding. Best coworker I've ever had.

πŸŒ‰Bay Area, CA

Bay Area local

Born and raised here. I love hiking and discovering new places ; always on the hunt for new food spots and desserts to try.

I love to crochet

Making something tangible with your hands after staring at a screen all day is really satisfying.

πŸ’šMental Health Advocate

Mental health advocate

It shouldn't be hard to find help when you need it. That's why I keep coming back to this space.

🧡Work in progress

Learning how to knit

A work in progress, literally. I keep dropping stitches and starting over. The process is the point, right?

πŸ”Why though?

Very much a "why though?" person

I ask a lot of questions. That's usually where the good design decisions come from.

βœ‰ Get in touch

Let's figure out
something
great together ❖

Whether you've got a role, a project, or just want to talk design β€” I'm genuinely happy to hear from you. No pressure, no pitch.

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